shroud avatar

CS2 settings profile

shroud

Content Creator🇨🇦 Canada

shroud CS2 settings profile, Content Creator context, mapped crosshair, gear links, sensitivity, video, config sections.

Gear
Available
Crosshair
Mapped
Primary mouse
Logitech Logitech G Pro X2 SUPERSTRIKE

Profile details

Michael Grzesiek

Born June 2, 1994

Michael “shroud” Grzesiek is one of the most famous streamers in the world. Before transitioning to becoming a full-time streamer, he played in Cloud 9’s CS:GO division, achieving numerous tournament victories and cementing himself as one of NA’s best. In April 2018, he announced that he would formally retire and left Cloud 9 where he was previously signed as a streamer after leaving the active roster. He briefly joined Sentinels’ professional VALORANT roster in the summer of 2022 to play in LCQ.

Gear

Viewmodel

FOV
68
Offset X
2.5
Offset Y
1
Offset Z
-1.5
Presetpos
2
Bob
False

Video Settings

Anti-Aliasing and Super Resolution Type
NVIDIA DLSS
Frame Generation Mode
Off
Low Latency Mode
Off
Global Illumination
Off
Reflection Quality
Off
Foliage Quality
Low
Aspect Ratio
16:9
Scaling Mode
Native
Boost Player Contrast
Enabled
NVIDIA G-Sync
Disabled
Maximum FPS In Game
0
Multisampling Anti-Aliasing Mode
4x MSAA
Global Shadow Quality
High
Dynamic Shadows
All
Model / Texture Detail
High
Texture Filtering Mode
Anisotropic 4x
Shader Detail
High
Particle Detail
High
High Dynamic Range
Quality
FidelityFX Super Resolution
Disabled (Highest Quality)
Rendering
Direct3D 11 (-dx11)
Full Screen Focus Behavior
Off
Reduce Flashing Effects
On
Upscaling Technology
FSR2 (TAA)

Crosshair

Reticle Type
Crosshairs
Reticle Animation
Off
Reticle Opacity
100
Outline Width
50
Blur
0
Center Gap
0
Crosshair Length
16
Crosshair Angle
0
Style
Classic Static
Follow Recoil
No
Dot
No
Length
5
Thickness
1.5
Outline
No
Outlinethickness
1
Green
255
Blue
255
Alpha
Yes
Alpha Value
255
T Style
No
Deployed Weapon Gap
No
Split Distance
7
Fixed Gap
3
Inner Split Alpha
1

Radar

Radar Centers The Player
No
Radar is Rotating
Yes
Toggle Shape With Scoreboard
No
Radar Hud Size
1.005
Radar Map Zoom
0.5

HUD

HUD Color
White

Monitor Settings

Anti-Aliasing and Super Resolution Type
NVIDIA DLSS
Frame Generation Mode
Off
Low Latency Mode
Off
Brightness
50
In-Game FPS Cap
Unlimited
Window Mode
Fullscreen
Frame Rate Limit
240 FPS
HUD Scale
100%
Display Gamma
2.2 (sRGB)
NVIDIA Reflex Low Latency
Enabled + Boost
Field of View
100
ADS Field of View
Independent
Camera Movement
Default - 100%

PC Specs

Frame Generation Mode
Off
Aspect Ratio
16:9
Aspect Ratio Method
Fill
Frame Rate Limit
240 FPS
Frame Rate
240

Mouse

DPI
800
Sensitivity
1.25
eDPI
1000
Zoom Sensitivity
1
Hz
1000
Windows Sensitivity
6

Setup

Use Lethal Equipment
G
Use Tactical Equipment
Q
Weapon Mount
Mouse 5
Alternate Fire
B
Melee / Finishing Move
Mouse 4
Use Armor Plate
4
Night Vision Goggles
X
Use Field Upgrade
4
Equipment Behavior
Hold
Aim Down Sight Behavior
Hold
Steady Aim Behavior
Hold
Depleted Ammo Weapon Switch
Enabled
Armor Plate Behavior
Apply All
Adjustable Seat Height
Yes
Adjustable Seat Depth
Yes
Adjustable Armrests
Yes
Adjustable Backrest
Yes
Lumbar Support
Built-in and adjustable
Material
Mesh
Max Weight
136kg

Streaming

Texture Streaming Budget
Insane (8GB VRAM)
Streaming Quality
Normal
On-demand Texture Streaming
High Quality

Ability

Melee
V
Ability 1
Q
Ability 2
E
Ability 3
Z
Ability 4
X
Melee Parry/Throw Held Item
F
Cancel Ability
Space Bar

Accessibility

Enemy Highlight Color
Purple (Tritanopia)

Advanced Settings

Render Scale
100
FPP Camera FOV
103
Anti-Aliasing
Medium
Post-Processing
Medium
Shadows
Medium
Textures
Medium
Effects
Medium
Foliage
Medium
View Distance
High
Sharpen
Disable
V-Sync
Disable
Motion Blur
Disable
DirectX Version
DirectX 11

Keybinds

Crouch
L-Ctrl
Jump
Space
Sprint
L-Shift
Auto-Sprint
Off
Tactical Ability
Q
Ultimate Ability
Y / Z
Interact / Pickup
E
Alternate Interact
X
Inventory
Tab
Map
M
Toggle Fire Mode
B
Melee
V
Equip Weapon 1
1
Equip Weapon 2
2
Holster Weapons
3
Equip Grenade
G
Equip Survival Item
L-Alt
Use Syringe
5
Use Med Kit
6
Use Shield Cell
7
Use Shield Battery
8
Use Phoenix Kit
9

Mouse

DPI
800
Sensitivity
1.5
ADS Sensitivity Multiplier
1
Per Optic ADS Sensitivity
Off
eDPI
1200.00
Hz
1000
Acceleration
Off

Bob

Lower Amt
5
Amt Lat
0.1
Amt Vert
0.1
Cycle
0.98

Building

Wall
Q
Floor
X
Stairs
E
Roof
Mouse 4
Trap
T
Rotate Building
R
Building Edit
G
Turbo Building
On

Gameplay

Aim Down Sight Behavior
Hold
Steady Aim Behavior
Hold
Equipment Behavior
Hold
Depleted Ammo Weapon Switch
Enabled
Armor Plate Behavior
Apply All
Slide Behavior
Tap
Automatic Sprint
Automatic Tactical Sprint

Keybinds

Use
E
Crouch / Slide
L-Ctrl
Prone
C
Sprint / Tactical Sprint / Steady Aim
L-Shift
Weapon Mount
Mouse 5
Alternate Fire
B
Melee / Finishing Move
Mouse 4
Use Lethal Equipment
G
Use Tactical Equipment
Q
Use Armor Plate
4
Night Vision Goggles
X
Use Field Upgrade
4

Mouse

DPI
800
Hz
1000
ADS Sensitivity Mode
Legacy
Custom Sensitivity Per Zoom
Off

Combat

Peek Left
Q
Peek Right
E
Harvesting Tool
1
Weapon Slot 1
2
Weapon Slot 2
3
Weapon Slot 3
4
Weapon Slot 4
5
Weapon Slot 5
6
Use
F

Common

Sprint
L-Shift
Crouch
C
Jump / Vault
Space Bar / L-Ctrl
Prone
Z
Interact
F
Auto Run
=

Details & Textures

Render Resolution
100
Streaming Quality
Normal
Texture Resolution
High
Texture Filter Anisotropic
High
Particle Quality
High
Bullet Impacts & Sprays
Enabled
Tessellation
Near
Dismemberment & Gore Effects
Disabled
On-demand Texture Streaming
High Quality

Keybinds

Crouch
L-Ctrl
Jump
Space / Mouse Wheel Down
Sprint
L-Shift
Harvesting Tool
1
Weapon Slot 1
2
Weapon Slot 2
3
Weapon Slot 3
4
Weapon Slot 4
5
Weapon Slot 5
6
Use
F
Wall
Q
Floor
X
Stairs
E
Roof
Mouse 4
Trap
T
Rotate Building
R
Building Edit
G
Turbo Building
On

Mouse

DPI
800
Hz
1000
X-Axis Sensitivity
0.065%
Y-Axis Sensitivity
0.065%
Targeting Sensitivity
65.3%
Scope Sensitivity
56.3%

Resolution

Resolution
2560x1440
Aspect Ratio
16:9
Window Mode
Borderless Window
Aspect Ratio Method
Fill
Display Mode
Fullscreen

Inner Lines

Show Inner Lines
Off
Movement Error
Off
Firing Error
Off

Item

Item 1
1
Item 2
2
Item 3
3
Item 4
4

Keybinds

Primary Weapon
1
Secondary Weapon
2
Melee Attack
V
Ability 1
E
Ability 2
L-Shift
Ability 3
F
Ultimate Ability
Q
Team-Up Ability 1
Z
Team-Up Ability 2
X
Team-Up Ability 3
C

Mouse

DPI
1600
Vertical Sensitivity
1.0
Horizontal Sensitivity
1.0
eDPI
1600
Hz
1000
Windows Sensitivity
6

Movement

Crouch
L-Ctrl
Sprint
L-Shift
Auto-Sprint
Off
Use
E
Crouch / Slide
L-Ctrl
Prone
C
Sprint / Tactical Sprint / Steady Aim
L-Shift
Slide Behavior
Tap
Automatic Sprint
Automatic Tactical Sprint

Movement

Jump/Mantle
Space Bar
Dash
L-Shift
Crouch/Slide
L-Ctrl

Options

Rendering
Direct3D 11 (-dx11)
Full Screen Focus Behavior
Off
Reduce Flashing Effects
On

Outer Lines

Show Outer Lines
On
Outer Line Opacity
1
Outer Line Length
12
Outer Line Thickness
2
Outer Line Offset
6
Movement Error
Off
Firing Error
Off

Mouse

DPI
800
Sensitivity
4.25
Zoom Sensitivity
38
Hz
1000

Post Processing Effects

Filmic Strength
1.00
Film Grain
0.00
NVIDIA DLSS
Quality
Anti-Aliasing
Quality
Depth of Field
Disabled
World Motion Blur
Disabled
Weapon Motion Blur
Enabled

Primary

Color
White
Crosshair Color
#ffffff
Outlines
On
Outline Opacity
0
Outline Thickness
1
Center Dot
Off

Keybinds

Sprint
L-Shift
Crouch
C
Jump / Vault
Space Bar / L-Ctrl
Prone
Z
Interact
F
Auto Run
=
Peek Left
Q
Peek Right
E

Mouse

DPI
800
Hz
1000
Aim Sensitivity
35
General Sensitivity
35
ADS Sensitivity
35
Vertical Sensitivity Multiplier
1.00
Universal Sensitivity for All Scopes
Enable

Rendering

Upscaling Technology
FSR2 (TAA)
Render Quality
100%
Anti-Aliasing
None
Screen Space AO
Off
Distance Field AO
Off
Motion Blur
Off
Texture Quality
Med
Distance Field Shadows
Off
Displacement Mapping
Off
Post Process Bloom
Off
Effects Bloom
Off
VSync
Off
Area Lights
Off
Depth of Field
Off
MBOIT
Off

Shadow & Lighting

Shadow Map Resolution
Normal
Cache Spot Shadows
Disabled
Cache Sun Shadows
Disabled
Particle Lighting
High
DirectX Raytracing
Disabled
Ambient Occlusion
Disabled
Screen Space Reflection (SSR)
High

Keybinds

Walk
L-Shift
Crouch
L-Ctrl
Jump
Space / Mouse Wheel Down
Use Object
F
Equip Primary Weapon
1
Equip Secondary Weapon
2
Equip Melee Weapon
3
Equip Spike
4
Use/Equip Ability: 1
C
Use/Equip Ability: 2
Q
Use/Equip Ability: 3
E
Use/Equip Ability: Ultimate
X

Map

Rotate
Rotate
Fixed Orientation
Based On Side
Keep Player Centered
Off
Minimap Size
1.2
Minimap Zoom
1
Minimap Vision Cones
On
Show Map Region Names
Always

Mouse

DPI
800
Sensitivity
0.3
Scoped Sensitivity
1
Hz
1000
Windows Sensitivity
6
Raw Input Buffer
On

Weapons & Abilities

Tactical Ability
Q
Ultimate Ability
Y / Z
Interact / Pickup
E
Alternate Interact
X
Inventory
Tab
Map
M
Toggle Fire Mode
B
Melee
V
Equip Weapon 1
1
Equip Weapon 2
2
Holster Weapons
3
Equip Grenade
G
Equip Survival Item
L-Alt
Use Syringe
5
Use Med Kit
6
Use Shield Cell
7
Use Shield Battery
8
Use Phoenix Kit
9